
Persistent Checkpoint System (Blueprint-Only)
A downloadable tool
Persistent Checkpoint System is a blueprint-only checkpoint, save, and respawn solution for Unreal Engine projects.
It provides a central checkpoint manager that handles saving player position, restoring progress after death, and maintaining checkpoint state across level transitions. The system is designed to be lightweight, readable, and easy to integrate into existing projects without refactoring core gameplay code.
All logic is implemented using Blueprints. No C++, no GameMode casting, and no engine overrides are required.
The dedicated checkpoint manager actor to control saving, loading, and respawn logic. Trigger actors are used to activate checkpoints, handle death events, and perform level transitions. Player state is restored using saved transforms and level data, allowing consistent respawns even when moving between maps.
Flexible Activation (Not Trigger-Only)
Checkpoints are not limited to trigger volumes. The system exposes a simple activation function that can be called from any Blueprint logic — buttons, levers, puzzles, doors, scripted events, cutscenes, or custom conditions. This allows developers to decide exactly when a checkpoint should be saved, without forcing a specific interaction pattern.
Features
• Persistent checkpoints across multiple levels
• Save and load using a dedicated SaveGame object
• Death respawn at the last valid checkpoint
• Optional level transition support
• Centralized checkpoint manager design
• Blueprint-only implementation
• Clean, modular, and extendable architecture
• Demo level included showing all core features
What this is for
This asset is intended for single-player projects that need a reliable, production-ready checkpoint system without writing C++ or reinventing save logic. It is suitable for prototypes, demos, and full games.
What this is not
This is not a UI system, menu system, or autosave framework. Visuals included in the demo are intentionally minimal and exist only to demonstrate functionality.
Included demo
The demo level clearly demonstrates checkpoint activation, death respawn behavior, and level transitions using simple visual triggers. It is meant as a reference implementation, not a finished game environment.
Requirements
• Unreal Engine 5
• Single-player project
• A controllable pawn or character
This system is designed to be easy to understand, safe to modify, and practical to ship with.
| Updated | 6 hours ago |
| Status | Released |
| Category | Tool |
| Author | Axis Point |
| Made with | Unreal Engine |
| Tags | blueprint, checkpoint, plugin, respawn, save, system, tool, ue5, Unreal Engine, windows |
| Links | YouTube |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:





Leave a comment
Log in with itch.io to leave a comment.